
The more territories you control, the more money you generate per turn. If there are enemies in that territory, you have the choice of fighting an RTS battle or of having it quickly decided by the computer. When moving in to an unoccupied territory, you take it over. Just like in Rise of Nations, you have army units that you can move into adjacent territories. The goal of the turn based game is to overtake Germany and Japan when playing the Allies, and to overtake any two of Great Britain, Russia, or the USA. There is a map of the world and you start off by selecting one of five nations (Great Britain, USA, Russia, Germany, or Japan) and your choice of general for that nation. WWII is a mode where there is a turn based strategy portion much like in Rise of Nations. However, because the game does start off with the already excellent design decisions that powered Kohan 2, it is at least enjoyable if not a must have title.Īxis and Allies has four gameplay modes a skirmish mode, the requisite online multiplayer mode, the campaign mode, and the WWII mode. Although the game design is basically the same, something is lost in the translation to the WWII theme. Those of you who read my review of Kohan 2 will remember that I awarded it with an eight out of ten. Those of you who played through Kohan 2 will likely have no trouble diving right into this title as the gameplay design is virtually identical to that of Kohan 2. Timegate Studios, responsible for the magnificent Kohan 2: Kings of War, also put out this WWII based RTS late last year. Also as in the Kohan games, troops may be lead by powerful "General" characters, who bring bonuses to the soldiers under their command and gain new powers as they successfully progress through the campaign. Of course, real-world tactics become even more important in this kind of gameplay. Real-time battlegrounds are dynamically generated, based on the actual environments of the locations in which they are set on the world map.īorrowing a few innovative concepts from the Kohan series, Axis & Allies has players controlling their troops in groups, and managing warfare from the position of a "master strategist." Instead of continually clicking to assign individual soldiers to attack individual targets, players assign orders to whole companies of soldiers, to conquer an entire enemy group or take over a town. When forces meet on the map, battles can be resolved by the computer or in real-time play. In addition to the real-time play of the main campaigns, Axis & Allies also offers a "World War" mode, which is turn-based and may be played similarly to the original board game. In control of the Axis powers, players faces 12 additional scenarios, which present an alternate reality in which the Allies are ultimately defeated. There are 12 missions in which players control the Allied forces, through a linear campaign that follows the history of the war. The game features two dozen single-player scenarios in all. While the classic Avalon Hill board game "Axis & Allies" has enjoyed a number of computer game conversions throughout the years, this 2004 version from Kohan developer TimeGate Studios is the first to translate the World War II turn-based strategy for real-time play.
